Over 127 lines with extensive awareness on each quest. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. Now they should act as regular 'hello' greetings. Why? - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. 1.) - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). To fix this, just stop moving to refresh Serana's package stack. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). This has been fixed. - Typo fixes for blocky text in some subtitles. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. Previously they were able to, and Serana turned hostile as a result. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Disabled radiant lovemaking from occurring during Kindred Judgment. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. - Fixed Serana saying "Lani" for the "Jon" Name. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. That new bug has now hopefully been fixed. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - Shortened triggering distance for the Taarie conversation. radiant dialogue option. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. dialogue topic. - Removed dialogue cooldown for Serana recap dialogue. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. Looking for help with serana dialogue addon mod - General Skyrim - Removed "LocTypeDwelling" from the outfit changing script. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Added a follow-up line to College of Winterhold commentary. Big Content Update! - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Serana's Epic Dungeon Dive! Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition She will say yes or no depending on whether she's good with it or not. Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). As an NPC, Serana is more intelligent and has many new follower features. // Serana Dialogue Add-On Video unavailable - Fixed a possible issue for some users with the Companions commentary. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - Disabled two Laura Bailey combat lines that were already revoiced. For now, just dismiss her from the normal follower dialogue. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. She will have radiant conversations with barkeeps and order drinks for herself. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). (Full release TBD on Apple Music/Spotify/other streaming services). - Serana can now wear whatever you want her to wear! - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. - Serana now performs what is called a 'Silent TP' when she has quest commentary. Full faction and quest awareness for both of the factions listed above. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. The player will be able to ask Serana which version they'd like her to play in-game. (Feature based on code by Followers as Companions by Ishara Meradin). Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - Reduced distance of Serana to Player package (used in several NPC banter scenes). Conditional to only occur if player has started the main quest and is recognized as Dragonborn. Serana won't be that close to you after you've just made love once. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Serana no longer drinks a blood potion (visibly) if she is not following the player. - An ability is now added when the player first enters into a romance with Serana. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. Serana should now properly wait when being asked to wait. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. You can check her out here! Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - March of the Dead. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Completely redid revoice implementation. It seems to cause more problems and confusion than it's worth. - More radiant dialogue, occurring at either sunrise or sunset. You do not need to romance Serana for this. Best Serana Mods For Skyrim (All Free) - FandomSpot To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). One of the largest content updates thus far! This has since been fixed. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - Support for the SexLab animation framework for romance scenes. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline.
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